Since my 'Game Vision Statement', I have elaborated on my idea by developing some prototypes, such as drawing out a basic map of the game and some start and end points.
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A photo of my map. |
➪ Considering the game is meant to raise awareness on global warming and our doom because of plastic, I wanted to go for a more greener feel, with plenty of trees, grass and scenery. I'm also considering creating a barn to promote organic products, and a home made from more sustainable materials. I'd also like to surround the land with trees rather than the player being able to jump into the water, but still be able to see water in the horizon. I won't be creating a player for the game, therefore it will be in first person perspective.
A screenshot of my starting point. |
➪ To start the player off, I'm going to add very harsh lighting and vignetting so when the player starts off, they would be particularly slow and can only see the spot they are on, with a message saying "Find 10 pieces of plastic" so that the player's environment could improve.
A screenshot of my ending point. |
➪ Once the player has collected 10 pieces of plastic, they see a beautiful "nostalgic" sky with a lively environment. They will also receive a message to let them know they won and can continue to explore the area, and will get a pop up message on different ways to be more sustainable and help our world.
➪ What I am struggling with, is reducing the vignetting effect and altering the light by bringing brightness in for every piece of plastic collected as this involves scripting. I'm also struggling with coming up with objects to include in my map, I am however open to suggestions if you'd like to comment them down below!