Introduction
⇨ As for my game, I envision a very typical spawn-in game where the player collects a few coins and wins, but putting my own twist to the game. I originally was planning to create either a Sandbox RPG-type game, where the player spawns in and can freely explore their surroundings with some side tasks (they choose whether or not they can complete them), or a more stealth-type approach, where the gamer has to hide from one big target to avoid punishment, as from my experiences I much prefer these gaming styles, but thought this would be a better route, as it is based off something that is more meaningful to me.
Game idea
⇨ As part of my idea, I'm considering basing it off a character who spawns into the game, who starts collecting plastic off the ground to save the planet, as we only have a few months to live before the world has irreversible side-effects. To start off, I'm going to call it "Pepe saves the planet", Pepe being the name of the character, who's main objective is to attempt to save the planet. This would be a more educational-type game aimed at anyone and everyone who wants to make a change. There is also no age-restriction on the game as well, which opens up to the vast majority of our population. I am thinking of having the game play in first-person view, and adding really harsh vignette to it, and for every piece of plastic picked up, the vignette effect starts to fade away, and once all pieces of plastic are collected, the vignette is completely gone. I also plan to have the scenery look more lifeless i.e. dead trees, brown grass, overall an unfriendly environment to begin with, and for every piece of plastic collected, the scenery improves until it eventually becomes a bright beautiful sky with trees and grass full of life. I'll be getting my inspiration for the scenery from various games on Roblox and Minecraft, as I'm quite familiar with plenty of their game modes. I'm also contemplating setting the game in a forest, as in today's world, plenty of our animal's habitats are being completely obliterated by bulldozers damaging our forests and harming our environment for our high demand in wood and meat. At the end of the game, I plan on creating a pop-up message/window that's rather aesthetically pleasing and sticking to a beautiful day's colour palette (white's, brown's, green's and blue's) listing out ways one can help save the environment, such as going for reusable straws, avoiding use of plastic, promoting sustainability by shopping at charity/vintage stores, or even going vegan for a few days. I'll be using the programme "Unity" to create this 3D-based game, as I am quite familiar with the lay-out of the application, and if I am ever stuck on a specific aspect of the programme, I can always look up tutorials that will most likely solve my problems for me. This will be the games only objective, and as simple as it sounds, I hope gamers can understand the message and take something from the game. This game is a great opportunity to educate everyone about the effects of global warming/climate change, its side effects, and ways to prevent it from happening again. (https://www.ted.com/speakers/greta_thunberg)
Inspiration
⇨ I originally got inspired by Greta Thunberg, a Swedish teenage environmental activist on climate change whose campaigning has gained international recognition. When she began her protest outside of the Swedish Parliament last year at the age of fifteen, she sat next to a wooden sign that was painted in white with the words "Skolstrejk for Klimatet" shown in black paint. She also had leaflets available for people who passed by explaining what is was she was protesting for, in which she responds; "I am doing this because you adults are shitting on my future". As her protests have gained recognition, she was then invited to give speeches at several forums which enabled her to expand her horizons. Thus far, she has initiated four themes; that our humanity is currently facing an existential crisis due to climate change, that our generation of adults are responsible for the climate change, that it also has a disproportionate effect on the younger generation, and that not enough is being done about the situation. I got a lot of my research for my game idea from different articles online that helped me go more in-depth with my creative thinking, and I hope this, in turn, creates an amazing game for people all around the world to enjoy.
⇨ As for my game, I envision a very typical spawn-in game where the player collects a few coins and wins, but putting my own twist to the game. I originally was planning to create either a Sandbox RPG-type game, where the player spawns in and can freely explore their surroundings with some side tasks (they choose whether or not they can complete them), or a more stealth-type approach, where the gamer has to hide from one big target to avoid punishment, as from my experiences I much prefer these gaming styles, but thought this would be a better route, as it is based off something that is more meaningful to me.
Game idea
⇨ As part of my idea, I'm considering basing it off a character who spawns into the game, who starts collecting plastic off the ground to save the planet, as we only have a few months to live before the world has irreversible side-effects. To start off, I'm going to call it "Pepe saves the planet", Pepe being the name of the character, who's main objective is to attempt to save the planet. This would be a more educational-type game aimed at anyone and everyone who wants to make a change. There is also no age-restriction on the game as well, which opens up to the vast majority of our population. I am thinking of having the game play in first-person view, and adding really harsh vignette to it, and for every piece of plastic picked up, the vignette effect starts to fade away, and once all pieces of plastic are collected, the vignette is completely gone. I also plan to have the scenery look more lifeless i.e. dead trees, brown grass, overall an unfriendly environment to begin with, and for every piece of plastic collected, the scenery improves until it eventually becomes a bright beautiful sky with trees and grass full of life. I'll be getting my inspiration for the scenery from various games on Roblox and Minecraft, as I'm quite familiar with plenty of their game modes. I'm also contemplating setting the game in a forest, as in today's world, plenty of our animal's habitats are being completely obliterated by bulldozers damaging our forests and harming our environment for our high demand in wood and meat. At the end of the game, I plan on creating a pop-up message/window that's rather aesthetically pleasing and sticking to a beautiful day's colour palette (white's, brown's, green's and blue's) listing out ways one can help save the environment, such as going for reusable straws, avoiding use of plastic, promoting sustainability by shopping at charity/vintage stores, or even going vegan for a few days. I'll be using the programme "Unity" to create this 3D-based game, as I am quite familiar with the lay-out of the application, and if I am ever stuck on a specific aspect of the programme, I can always look up tutorials that will most likely solve my problems for me. This will be the games only objective, and as simple as it sounds, I hope gamers can understand the message and take something from the game. This game is a great opportunity to educate everyone about the effects of global warming/climate change, its side effects, and ways to prevent it from happening again. (https://www.ted.com/speakers/greta_thunberg)
Inspiration
⇨ I originally got inspired by Greta Thunberg, a Swedish teenage environmental activist on climate change whose campaigning has gained international recognition. When she began her protest outside of the Swedish Parliament last year at the age of fifteen, she sat next to a wooden sign that was painted in white with the words "Skolstrejk for Klimatet" shown in black paint. She also had leaflets available for people who passed by explaining what is was she was protesting for, in which she responds; "I am doing this because you adults are shitting on my future". As her protests have gained recognition, she was then invited to give speeches at several forums which enabled her to expand her horizons. Thus far, she has initiated four themes; that our humanity is currently facing an existential crisis due to climate change, that our generation of adults are responsible for the climate change, that it also has a disproportionate effect on the younger generation, and that not enough is being done about the situation. I got a lot of my research for my game idea from different articles online that helped me go more in-depth with my creative thinking, and I hope this, in turn, creates an amazing game for people all around the world to enjoy.
Reusable coffe cups. |
Hello Vlad, I just read through your game idea and it is rather interesting. I must admire your decision to make a game based on your personal beliefs as that is not something anyone else has ever really done so far based on whom I have read. The attention to detail regarding the collecting of the rubbish to form vibrant colors sticks out best to me, might be due to the subtly of it all, I admire the smaller details people consider for games such as these.
ReplyDeleteHeya Vlad!
ReplyDeleteI really like your idea for the game. Pepe better be be a frog or I'll be upset! I appreciate that you're bringing attention to global warming and the negative effects humans have on the planet. Would love to play your game once it comes out!
~Pawel