Tuesday, September 24, 2019

Workshop 01.

Coming into this workshop, I've never heard of the "traffic light" exercise, and was quite unsure of what was asked and how it worked. Although I am still quite confused after it, I did get some sort of an idea of what was asked. Usually I despise group work, but in this case my peers helped me understand the task a lot more, by discussing the topic and hearing their ideas. I was paired up with Dylan and David, and unfortunately, none of us brought in paper, we somehow only brought in pens, but came to the conclusion of drawing out a site map and giving a brief description on "Word" using my Mac Book. We then got to create a timeline and code-based solution based off other classmates ideas using "Adobe Animate" after class (a programme I have never heard of before, and something useful I will be taking home with me from the exercise!). I did really enjoy the interactivity, but thought the group work and the exercise wasn't something I was really interested nor passionate about. I also find it quite draining to write about an unenlightening workshop, and would love a more enticing interactive experience in the future. I did however find discussing our solutions rather interesting as I got to see from other people's prospectives on the given topic. I wouldn't recommend using this exercise to others as I find it very confusing, and would better recommend researching exercises in groups on a specific topic, as group work can be quite beneficial to others in the future, such as improving creativity, productivity, motivation and a positive reinforcement. If anything, I left the workshop more confused then fascinated. I do hope to change my views on group work in the future, as I think it could be more beneficial to my course.

Me still being confused.

Favourite Game.

Welcome back to my blog. Today, I will be discussing my favourite game (which just stops happens to be Sims 4). The Sims 4 is a life simulation game that gives you the power to create and control people, also known as "Sims". Players can create a "Sim" character and control their different personalities which change the way the game plays out. Sims can multitask, and can also change their "moodlets" (a sims mood) during the game, such as going from happy to sad.
Screenshot of the Sims 4 logo at the start of the game.
The Sims 4 includes many social features such as importing Sims, lots, and rooms that other players have made from "The Gallery" into the players game. Players can also publish their creations into the Gallery for other players to download into their games instantly. 


Screenshot of the Sims 4 gallery

Welcome.

Enjoy my blog posts.

Reading 8.

So I've taken a break from blogging last week to focus more on my group project, but this week I've been doing some research on cre...